Lately I've been running a normal lord in a rhino with my nurgle CSM and it's a waste of points. I knew this at the time but didn't have a suitable alternative that could also unlock plague marines as troops. I'm in the process of getting a biker lord done up to run with spawn but also wanted another alternative. I've opted for a lord with a jump pack that can keep pace with some raptors. I think the ability to add blight grenades to the squad and a character to strike at I5 will be really nice. I'll probably try out running him with either a murder sword or lightning claws to take advantage of the I5. In this situation my raptor sergeant will probably get an axe so I can issue challenges with the most appropriate guy. To make this model I took the legs and pack from a warp talon and attached them to the forge world nurgle upgrade bits. It gives a nice chaotic feel to my lord which compared to the rest of the army should probably be more warped. With this pose and a 40 mm base he's quite large and will definately stand out among his raptors.
Thursday, 31 January 2013
Tuesday, 29 January 2013
I have a game coming up tomorrow and I've been experimenting with all sorts of stuff from the new CSM book while remaining true to the nurgle theme. I've noticed a general lack of long range fire power to deal with things like dev teams, predators and other dedicated shooting units. I end up walking up the field (essentially) and absorbing the hits. To try something new I want to see if deepstriking some plague bearers into the face of the enemy can serve as a distraction since the way I've been playing really is a mid range play style. I could alter this at some point with havok teams but those aren't models I've painted or assembled yet.
Sunday, 27 January 2013
So I'm hoping this post gets me to 50,000 hits since I started posting about 14 months ago which is a cool milestone.
I was motivated by a guy at my local GW store to try running a nurgle lord on a bike with a unit of nugle spawn and it worked really really well so it inspired me to paint these guys up over the last week. They were a blast to paint and I'm super happy with how they turned out.
Wednesday, 23 January 2013
I purchased a squad of plague toads and mounted them to 60mm bases. Take a look at the photo if you're curious the scale of these things. They're quite large (taller than a marine). I did the base colours on them and wanted to show the two tone colour I'm going to go with (some dumb frog game on Ipad convinced me it was a good idea). I think it will break up the model a bit instead of having a blob of colour. These are going to get shaded to be more unsaturated looking with some heavy drybrushing. I can't wait to have these finished as the models are great and I can use them as mutilators, spawn or obliterators in the new codex.
Tuesday, 22 January 2013
Not all of the Emerald Fists have sworn themselves to the crusade ordered after the Schism. Brother Sergeant Crius Prontus is one of a small few who believe that the chapter should focus on rebuilding strength rather embracing vengeance against their traitor brethren. Made weak by the Schism and subsequent conflict aimed at erasing their shame, the Emerald Fists have been slow to rebuild. Prontus' views on the matter have kept an otherwise exemplary tactician from leaving the line; his long view falling ever out of favour among chapter command in favour of immediate retribution.
Monday, 21 January 2013
I've finally finished the first tactical squad I've painted in 3 or 4 years. These guys are also now the only tactical marines I own. I've been saying for years that I've missed having some and it really limited my build options (scouts only). The best part of these guys in my mind is that all of the special weapons are on magnets and one of the bolters even comes off. I'll be able to sub these guys into CSM lists with two special weapons quite easily which is a plus. I do have to come up with fluff for the squad though so that will be on its way when I'm bored at work. I'm now also seriously short on painted rhinos for these guys so they'll be moved up the queue along with another squad of ten.
Thursday, 17 January 2013
The Night Hawks have become a chapter adept at protracted hit and run warfare. Although much of their motor pool has been altered from fragile aircraft to more robust ground vehicles over the millennia, the Storm Talon gunship has continued to be an essential part of a Night Hawk Strike Force. In a chapter with almost no battle tanks save for the rarest of relics, the storm talon gunship fills a pivitol role. True to their nature and allegiances with the Adeptus Mechanicus, the Night Hawks have begun trials on a variant of the Storm Talon more suited for their preferred theatre of combat. The elongated wingspan provides increased lift at the expense of low speed maneuverability. This design has allowed the engines to function more efficiently at speed resulting in a reduced fuel demand while maintaining VTOL capability. The combined reduction in space requirements and weight of the craft permitted the streamlining of the weapon mounts which further increased lift and reinforced the boons of the initial redesign.
Wednesday, 16 January 2013
I finished off the last two of my ruins (others are here). These ones took a bit longer, well the tall one did due to the extreme amount of skulls on it. I followed the same scheme and only picked out the odd metal and skull iconography. They remain muted and serve as a good backdrop for any minis hiding out in them.
Saturday, 12 January 2013
|13th Company Long Fangs man the outer defence lines|
Tuesday, 8 January 2013
My first two pieces of terrain ruins are now complete! I honestly can't believe how little static grass comes in the citadel case for $10... I really only bought it to colour match my game board but apparently the scorched grass blister isn't the same colour as the scorched grass in the basing kit... Anyway enough negatives. As you can see they're fairly plain so they shouldn't be the focal point of the table (that's what the armies are for) but still looks nice. I have two more pieces waiting to be primes and I ordered a Shrine of the Aquila and two Citadel Wood pieces. It's taken me years to realize that I should have made a nice table long ago. As simple as they are, I think these two ruins are the most satisfying 'models' I've completed in a very long time.
Saturday, 5 January 2013
I did more work on my ruins today. The look I'm going for here is a former Imperial Building that was destroyed by a blast so energetic that it crushed most of the building and turned the soil to molten rock. Here you can see some plague marines traversing the ruin. I went to apply some flock to the front of the building (where it should be intact/thriving but the colour I have is wrong. I'll have to go buy more later to match my battle board. I'm keeping the details on the ruin itself muted and limited since it shouldn't be a focal point. I picked out the skulls, lamps, and scrolls but left the wiring/buttons and robed figures as part of the building. There's also no crap and debris in the wreckage since I've played on terrain like that and it isn't functional at all.
Friday, 4 January 2013
I went out and bought a jigsaw on sale today for $25 and cut out the bases for two of my terrain scenes. I sanded the plywood with 60 grit sandpaper and then 150 grit to smooth the edges. Once that was all done I wasn't sure which glue to use so I sanded the bottom of the crater and building with 60 grit paper then applied Elmer's wood glue along all of the edges followed by super glue on all of the outer tips. I clamped the hell out of it and am letting it dry. I'm hoping that tomorrow I'll have a solid piece. Maybe the glue will fail miserably but I hope not! I actually can't make a second base until it dries since I'm out of clamps. I should say though for anyone who doesn't have any, the clamps here were a $20 set and I use them CONSTANTLY for assembling models and they're irreplaceable. If this glue works I'll make the second of four and paint them two at a time.
Thursday, 3 January 2013
In a game where people put so much into their armies there is always so little effort put into terrain. I am obviously no different but for 2013 I am going to make an effort to change that. No, it isn't a resolution I just happened to go to a craft store today to grab the base board for the project I've been discussing for a month with friends. When gaming with the ruin terrain I have it is pretty common to run into issues where there is no real penalty for driving beneath the 'footprint' of the ruin. Of course the new edition clearly tells you if there is no footprint it is clear terrain.
Tuesday, 1 January 2013
After reading the HQ section of the Chaos codex again while staring at the new plague toads I have, I decided to make a Typhus. This guy will be my counts-as Typhus. I realize he's in power armour but I'm going to chalk the 2+ 5++ up to the daemon mount and no one in my group will care. Additionally the rider can be removed and I can double the toad model as an obliterator. I guess this guy would also work as a lord on palanquin too. Just so many uses!