Devestator Squad Mullor of the Emerald Fists was paramount in the defence of Truvort IV in 816.M41. Shown here Sgt. Mullor issues target priority commands to his squad as the enemy hordes encroach. A veteran of nearly two centuries of battle, Mullor is a calm and calculating man who prefers the cleansing heat of plasma at his side. Determination and strength of will have kept him alive this long; carrying a man-portable plasma reactor to battle with sufficient calm to accurately level it against an enemy time and time again would require no less.
I've been thinking about where I want to take these guys and I plan to use them in-game as both CSM and SM. The CSM stuff (nurgle plague marines, blight drones etc) will be painted with the same colour scheme to tie them in with the loyalist stuff.
My question is how to I present the info in the most compelling way?
I was thinking about having stories/battle histories etc. from each unit as they're painted which will show that the Emerald Fists are both loyal and corrupt. Basically half of the chapter will have gone to nurgle but the loyal side never admitted it to the Imperium and has been on a crusade to hunt their brethern down. Problem is both are actively recruiting more marines.
It's tricky how to make it a good read, not be confusing and do it without laying out the whole story at the beginning.
I'm also doing a little tale of 4 painters thing for an ally contingent (will be C: Daemons for me) to tie into the evil side of the Emerald Fists (Mamon, plague bearers, Plague Hulk and Blight Drones)
Thoughts are appreciated!
Here's what I have so far:
The Inquisition
has not yet branded the chapter traitor as the wheels of Terra are ever slow to
move especially with conflicting stories. Many in the Inquisition have their
own thoughts on the matter. The following communique was transmitted shortly
after the Fernixa incident:
During the
darkest days of the coldest Winter when our world was besieged by xenos spawned
from the deepest depths of the void the Emerald Fists descended. Like a
god-wielded hammer they smashed the xenos threat into oblivion. They asked for
nothing and left without a trace. We are forever indebted.
I've been thinking about where I want to take these guys and I plan to use them in-game as both CSM and SM. The CSM stuff (nurgle plague marines, blight drones etc) will be painted with the same colour scheme to tie them in with the loyalist stuff.
My question is how to I present the info in the most compelling way?
I was thinking about having stories/battle histories etc. from each unit as they're painted which will show that the Emerald Fists are both loyal and corrupt. Basically half of the chapter will have gone to nurgle but the loyal side never admitted it to the Imperium and has been on a crusade to hunt their brethern down. Problem is both are actively recruiting more marines.
It's tricky how to make it a good read, not be confusing and do it without laying out the whole story at the beginning.
I'm also doing a little tale of 4 painters thing for an ally contingent (will be C: Daemons for me) to tie into the evil side of the Emerald Fists (Mamon, plague bearers, Plague Hulk and Blight Drones)
Thoughts are appreciated!
Here's what I have so far:
The Emerald
Fists
The origins of the
Emerald Fists are unknown; however records of their deeds can be traced back as
far as M35 near the Eye of Terror. The Fists have functioned as a fleet based
chapter as far back as records are available. They specialise in siege warfare
and prefer frontal assaults to more subtle methods of war holding strength,
fortitude and resolve as the three pillars of their training.
As early as 152.M41
stories of strange sightings began to trickle in to the Inquisition involving
the Emerald Fists. Picter-feed images relayed out of system show Emerald Fist
forces landing planet side amidst fierce fighting with chaos forces. Images
however show the Fists seemingly fighting alongside the traitor forces against
the Imperium. The fleet has since moved away from their last reported
coordinates and has been persecuting a crusade for the last 900 years and have
not responded to Imperial Summons.
***decrypt***
Inquisitor Hornel, I
have been attempting to investigate the Emerald Fist chapter for the last
decade. My findings are inconclusive however I believe that the Fist's
gene-seed was corrupted sometime in M40 with a carrier strain of the Destroyer
Plague. I believe this strain idle and corrupted the chapter from within and
was masked from all who seek to expunge the taint of chaos from the Astartes.
Slowly as the chapter replenished battlefield loses more and more marines were
inducted and transformed with infected progenoid gland. Whether this initial
infection occurred during fleet based action near the eye, or from
indiscriminate recruitment following the battle of Invus where the chapter
suffered near catastrophic loses I can't be certain. It appears that the
chapter is completely infected and the virus has begun to mutate to its original
form. With the souls of its victims now corrupt it has moved on to the flesh.
I have seen horrible things, the Emerald Fists fight alongside warp spawn and
wade through pestilent environs with impunity.
***end
transmission***
The following was
recorded on the Truvort IV planetary governor's palace wall in 817.M41:
Conflicting accounts
surround the Emerald Fists. Is there any truth to the tales of their dealings
with the warp? Was the Truvort IV battle merely a subtle way to create a
testing ground for the next plague? Has Nurgle grown tiresome of outright
corruption and now seeks to dabble with the slow rot of society? Time will only
tell.
If one of the Company Captains had to make a choice that would corrupt his troops but accomplish the mission that could be a great way to start the division. What would be even more interesting is to see the CSM acting like the good guys and seeking redemption, while the SM act ruthlessly as the seek to destroy their fallen. Truly that would confuse the Inquisitors.
ReplyDeleteI really like that idea. Definately the road to corruption is paved by those with the purest of goals.
DeleteI think the only way to really do it though is with a few short stories. I was thinking of rolling out unit fluff to tell the story buy I don't think that will make sense. Better for the unit fluff to tie into and support the story instead.
If you told the story in episodes, but each episode was from a member of the squad you had just built, I think it could work. It wouldn't be the whole fluff regarding a unit, but the event would be from thier point of view.
ReplyDelete^
I really like that. I might steal that method for my next battle report.
I was also thinking of tying in a first person viewpoint for a batrep. Someone different for each turn cycle on both sides. Tying them all together in the end.
DeleteThat could be sweet. Might be hard to do a whole battle unless from a commander or his aide. Though if you're more concerned with a narrative and not a long battle rep, you could just chronicle a unit that does exceptionally well in a game, maybe mentioning things he experiences in his squad and a few things he notices vaguely in his periphery
Delete