Dark Heresy Report - Shattered Halls [spoiler]

My friends and I got together for the 3rd time to play some Dark Heresy. We played through the Shattered Halls Adventure which is a free download on the Fantasy Flight Games website [Spoiler]...

We set down on a mining world within our home sector which had been experiencing rebellion within the main mining colony. An IG detachment had quelled the minor uprising but when chasing the rebels into the mine itself strange things began to happen. After many strange deaths the mine was closed off.

The local commissar was quite a jerk. Despite the local guards securing the rebels having night vision goggles and pretty sweet armour, we were hard pressed to get more than a torch and some rations from the quartermaster before the 3 of us ventured into the cave. I was a bit upset that he wouldn't give inquisitorial acolytes any guard to accompany us and off the three of us went under equipped and afraid.

Well the joke is on him. After searching around down there for a while, we opened a door to a store room where inside large canisters of prometheum were stored. We noticed a mutated monster coming toward us and in our panic decided to toss a frag grenade and close the door.

None of us realized that prometheum was so explosive or how crappy this door was, but needless to say the entire mine collapsed on us and apparently crippling the world's economy. We burned a fate point each (limited get out of jail free card) so we survived the mine explosion. After a week underground we were rescued from the shaft only to be disciplined by our Inquisitor who took our month's pay and sent us off world.

Despite destroying a world's economy we did purge the mutant / heretic / xenos or whatever was causing it (we never did get far enough into the mine to discover anything of use). If inquisitors can exterminatus an entire planet, we can blow up a mine. No?

Comments

  1. Haha, that sounds hilarious! The extreme ending was perfect and really makes up for that nasty Commisar, huh?

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